Episodic Game Levels As DLC

Heroes 3A Quora user asked me how feasible it was to release episodic game levels as downloadable content every six months.

We actually did that with the Heroes of Might & Magic series. Following the release of HOMM3 and its two expansion packs, we released a series called “Heroes Chronicles”, a series of 8 story-themed campaigns over the span of a year. The concept behind Heroes Chronicles was to create a series of low-budget, low-priced titles to generate sales revenue between the big releases.

I don’t recall how well the experiment went from a financial perspective, but looking back, one problem I see was that the product-cycle for games are so short-lived, customers with tight budgets only have to wait a few months after a AAA game is released to buy it for a much-reduced price at the bargain bin. Plus, now with so many independent developers, there are many low-priced original games available, that titles that are merely episodic levels just aren’t that attractive to game consumers.

 

 

About David Mullich

I am a video game producer who has worked at Activision, Disney, Cyberdreams, EduWare, The 3DO Company and the Spin Master toy company. I am currently a game design and production consultant, a game design instructor at ArtCenter College of Design, board member of the International Game Developers Association's Los Angeles chapter, and co-creator of the Boy Scouts of America Game Design Merit Badge. At the 2014 Gamification World Congress in Barcelona, I was rated the 14th ranking "Gamification Guru" in social media.

Posted on April 28, 2014, in Game Design. Bookmark the permalink. Leave a comment.

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