Category Archives: Games and Society
The Electronic Gaming Expo, or E3, officially begins on Tuesday, at the Los Angeles Convention Center but it unofficially begins a few days earlier. The console manufacturers and large game publishers hold press events to take advantage of the timing, and many groups, both large and small, hold networking get-togethers in various venues near the Convention Center. In fact, one of my most important tasks in preparing for E3 is in deciding which of the networking events I will attend.
I just returned from my first E3 event of the year, the 9th Annual GGP at E3, held at the Redline Food & Bar in Downtown LA. “GGP” stands for “Gay Game industry Professionals”, an informal group originally formed by Brian Ruben, Vice President of in an ad-hoc attempt to gather gay, lesbian, bisexual and transgender folk attending E3 that year to go out one night together. It then turned into a mailing list and then into a Facebook Group, now comprised of over 1000 members, that serves as a professional resource for hiring game industry professionals, finding a vendor or partner company, or looking for a job.
I was invited to tonight’s gathering by Gordon Bellamy, a Harvard-educated game video game executive who served as the Executive Director of the International Game Developers Association from 2010 to 2012, and is an exuberant advocate for diversity and inclusion. It was a very well-attended and lively event, with many of my fellow straight industry colleagues in attendance as well.
Why would someone who is straight attend a LGBT professional get-together at a gay bar? Well, according to the 2014 Developer Satisfaction Study conducted by the IGDA, 79% of us think that diversity is important for the game industry, and 74% of us think that it is important at work, but only 28% of us think there actually is equal treatment for all. So, it is essential that we support all of our fellow game professionals in uniting around our common love of games.
It is vital to have a game industry that is as inclusive as the gamers for whom we develop games. More and more gamers are coming to understand and accept the value of diversity as well, and with this year’s E3 being the first that is open to the public, I can’t think of a more appropriate event to kick off E3 than this.
There always is a lot of confusion among the general public about the nature of copyright infringement and whether it is legal to create your own works, whether it be commercial products or fan fiction, based on other people’s works. One person recently asked me what the penalties were for plagiarising fictional characters. Although I’ve written about the topic of intellectual property rights before, I thought I would share my answer with my other readers.
Copyright infringement is the use of works protected by copyright law without permission, infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, distribute, display or perform the protected work, or to make derivative works.
Literary, artistic, and musical works — including books, comic books, video games, films, television shows, cartoons, and songs – are eligible for copyright protection. So is any written work (such as a character description) that is sufficiently original and substantial.
If you were to write your own story or make a video game about Superman character, for example, it would be considered to be a derivative work of DC Comic’s Superman comic books. If you publicly distributed such a derivative work without DC Comic’s permission, it would be copyright infringement.
In the United States, the penalties for copyright infringement are:
- Infringer pays the actual dollar amount of damages and profits.
- Infringer pays statutory damages ranging from $200 (accidental infringement) to $150,000 (intentional infringement) for each work infringed.
- Infringer pays for all attorneys fees and court costs.
- The Court can issue an injunction to stop the infringing acts.
Names alone are not substantial enough to be considered literary works and therefore are not eligible for copyright protection. You are free to name your baby “Superman” if you wish. Similarly, Joe Croce is allowed to have the lyrics “you don’t tug on superman’s cape” in his song You Don’t Mess Around With Jim, as it is only a reference to the Superman character.
However, the words comprising names can be registered as trademarks used to represent a company or product. For example, one of the many trademarks DC Comic has registered for the word “Superman” is for confectionary products (USPTO trademark serial number 7578832).
Trademark infringement involves using someone else’s trademark without permission on competing or related goods and services in such a way that it causes a likelihood of confusion in the average consumer. If you were to use the word “Superman” without permission on the packaging of candy that you were selling, you would be infringing on DC Comic’s trademark 7578832.
A trademark violator who is sued by the owner of a lawfully registered trademark in the United States may be ordered to pay monetary damages based on lost profits calculated from the sales the trademark violator made while using the trademark illegally. If the court finds that the trademark violation was intentional, such as a case in which the violator is selling goods that he is trying to pass off as coming from a known popular brand, the court may impose penalties of three times the amount of actual lost profits.
Ideas are not protected by intellectual property laws. For example, the idea of a cape-wearing, flying, invincible superhero who comes from an alien planet is not protected, and so you are perfectly free to create your own cape-wearing, flying, invincible superhero who comes from an alien planet. However, if you add on enough details that are similar to the Superman character (similar outfit, his planet is named Krypton, works as a reporter for The Daily Planet newspaper, etc) that the average person would confuse your character with DC Comic’s Superman character, you would be committing copyright infringement.
Plagiarism is taking someone else’s work or ideas and passing them off as one’s own. Plagiarism is not a crime; however, when committing plagiarism, many people also commit copyright infringement, which is a crime.
Also, crediting someone’s work that you use without their permission does protect you from committing plagiarism, but it does not protect you from committing copyright infringement. If you were to post your own story about or drawing of Superman on the internet with the disclaimer “Superman is a character owned by DC Comics. No copyright infringement is intended”, DC Comics could still successfully sue you for copyright infringement.
Now, you’ve probably noted that I did use an image from a Superman comic book to illustrate this article. However, there are certain limited Fair Use exceptions to using copyrighted works without permission, such as criticism, news, an parody — so long as you only use enough of the work as is necessary for your purpose and your use does not deprive the copyright holder of any potential revenue or market for that work (you can also use characters for which the copyright period has lapsed or are otherwise in the public domain). I think that my use is Fair Use for my purpose of educating my readers about intellectual property laws. Besides, I don’t think DC Comics would object on me telling people not to “tug on Superman’s cape” with out their permission.