About

David Mullich

I am a video game designer and producer who has developed projects for Activision, Disney, Electronic Arts, Encyclopedia Britannica, Mattel, Spin Master, The 3DO Company and many other clients and employers. At the 2014 Gamification World Congress in Barcelona, I was rated the 14th ranking “Gamification Guru” in social media.

I am currently a game design professor at ArtCenter College of Design and game history lecturer at Otis College of Art and Design, as well as an independent game design and production consultant. In addition, I am co-creator of the Boy Scouts of America’s Game Design Merit Badge.

I began my career as a best-selling designer and programmer of Apple II educational software and games, most notably a cult classic game called The Prisoner, based on the Patrick McGoohan television show from the 1960’s. I went on form my company, Electric Transit, a publisher of 3D simulations developed in collaboration with NASA/JPL scientists. This company became one of Electronic Arts’ first affiliated label publishers.

My later accomplishments include becoming The Walt Disney Company’s first video game producer; collaborating with author Harlan Ellison on the critically acclaimed video game adaptation of Ellison’s classic short story I Have No Mouth, and I Must Scream; managing the Heroes of Might & Magic development team for The 3DO Company; producing Vampire: The Masquerade – Bloodlines for Activision; directing development of NBC Sports themed mobile games for Abandon Interactive Entertainment; and producing children’s MMO’s, casual games and websites for Disney, Bandai America, Mattel, and Spin Master toy company.

I have spoken about game design and production at The Game Developers Conference, Casual Connect, Games Gathering Kiev, Scottish Games Conference, Wargaming.net Minsk, Loyola Marymount University, USC Institute for Multimedia Literacy, New York Film Academy, Social Media Week and Westwood College; and served as a game industry mentor at the USC GamePipe Laboratory, Amy Jo Kim’s Game Thinking Live workshop, and the International Game Developers Association’s Mentor Cafes. I have served as a judge for the Crystal Canvas Digital Art Competition and Games For Change Student Challenge. I was also the Lead Faculty of The Los Angeles Film School’s Game Production and Design degree program.

  1. Just stumbled on this. I worked at Edu-ware in QA during 1983-1984 and now one of my scouts is working on Game Design merit badge!

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