About

David MullichI am a video game designer and producer who has developed projects for Activision, Disney, Electronic Arts, Encyclopedia Britannica, Mattel, Spin Master, The 3DO Company and many other clients and employers. At the 2014 Gamification World Congress in Barcelona, I was rated the 14th ranking “Gamification Guru” in social media.

I am currently Faculty Lead of The Los Angeles Film School‘s Game Production Program and also do independent consulting work under the banner Electric Sheep Consulting. In addition, I am co-creator of the Boy Scouts of America’s Game Design Merit Badge and answer kid’s questions about game design on the Boy’s Life website.

I began my career as a best-selling designer and programmer of Apple II educational software and games, most notably a truly twisted adventure game called The Prisoner, based on the Patrick McGoohan television show from the 1960’s. I went on form my company, Electric Transit, a publisher of 3D simulations developed in collaboration with NASA/JPL scientists. This company became Electronic Arts’ first affiliated label publisher.

My later accomplishments include becoming The Walt Disney Company’s first video game producer; collaborating with author Harlan Ellison on the critically acclaimed video game adaptation of Ellison’s classic short story I Have No Mouth, and I Must Scream; managing the Heroes of Might & Magic development team for The 3DO Company; producing Vampire: The Masquerade – Bloodlines for Activision; directing development of NBC Sports themed mobile games for Abandon Interactive Entertainment; and producing children’s MMO’s, casual games and websites for Disney, Bandai America, Mattel, and Spin Master toy company.

I have spoken about game design and production at The Game Developers Conference, Loyola Marymount University, USC Institute for Multimedia Literacy, New York Film Academy, Social Media Week and Westwood College; and volunteered as a game industry mentor at the USC GamePipe Laboratory.

 

 

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