Resources

GAME DESIGN

 

Websites and Publications

 

Design Tools

 

Overview

Why People Play Games

History of Games

 

Game Genres

Board Games

Collectible Card Games

First Person Shooters

Platform Games

Puzzle Games

Social Games/em>

Strategy Games/em>

 

Game Platforms and Peripherals
Mobile

Augmented and Virtual Reality

 

Core Game Elements

Player Format (number, arrangement, and alignment of players)

Objectives (Goals)

Resources

Rules, Mechanics and Systems

Thematic Elements (setting, story, and characters)

 

Design Subdisciplines

Metagame Design

Level Design

Interface Design

Multiplayer Design

Economics System Design

Audio Design

 

Gameplay Analysis

General

Engagement

Difficulty

Balance

Complexity

Depth

Pace

Progression

Win Conditions

Replay Value

Age Appropriateness

Immersion

Analysis of Individual Games

Design Flaws

 

Development Phases

Concept

Pitch

Game Design Document

Prototype

Interative Design

Play Testing

 

Intellectual Property

Games and Society

 

 

BUSINESS OF GAMES

Indie Development

 

Marketing

 

Monetization and Analytics Design

 

 

CAREER ADVICE

Breaking in to the Industry

 

Interviewing

 

 

GAMIFICATION

 

Websites and Publications

 

Overviews

 

History

 

Case Studies

 

Design

 

User Types

User Phases (Discovery, Ramping, Expertise)

 

Drives and Emotions

 

Mechanics

Overview

Meaning (Narrative, Chosen One, Humanity Hero, Beginner’s Luck)

Accomplishment (Points, Badges, Leaderboards, Fanfares, Boss Fights)

Empowerment (Creativity, Control, Boosts, Combos)

Ownership (Virtual Goods, Collections, Recruitment, Avatars)

Social Pressure (Bragging, Mentoring, Group Quests, Gifting)

Scarcity (Appointment Dynamics, Reward Intervals, Countdowns, Moats)

Unpredictability (Random Rewards, Easter Eggs, Mystery, Suspense)

Avoidance (Lost Progress, Sunk Cost, Guilt, Weep Tune)

 

Cheating

 

Misuses

 

Gamification of the Classroom

 

In Online Communities

 

 

GAME-BASED LEARNING

 

Websites and Publications

Product Guides

Integrating into Curriculum

Popular Games as Learning Resources

 

Design Considerations

 

Assessment

 

Parental Involvement

 

Benefits and Drawbacks

General

Achievement

Art

Decision Making

Engagement

English

Health

Humanities

Journalism

Mathematics

Social Skills

 

Serious Games and Simulations

 

Mobile Learning

 

Games and Apps

All Subject Areas

Creativity

Engineering

English

Good Behavior

History

Learning Management Systems

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