Resources
GAME DESIGN
Websites and Publications
Design Tools
Overview
Why People Play Games
- The 6 key elements of play (Dr. Justin Marquis
- Bartle’s Killers. A misunderstood group of people (Andrzej Marczewski)
- Different Types of Users in Gamification (Andrzej Marczewski)
- Dissecting the Power of Play (Lisa Galarneau)
- Gamification: use the F-word in your concepts! (Horst Streck)
- Gamification: what about fun? (Horst Streck)
- Gamification User Types and the 4 Keys 2 Fun (Andrzej Marczewski)
- Gamification Player Types: The Time-Engagement Pyramid (Victor Manrique)
- Player Type Theory: Hearts, Clubs, Diamonds, Spades: Players Who Suite MUDS
- Player Type Theory: Uses and Abuses
- Supporting Gamification User Types
- User Types in #Gamification – Part 2: Players and Balance (Andrzej Marczewski)
- What happens when players stop consuming and starts investing in a single evergreen computer game for years on end? (Daniel Cook)
- What is a game? (Robert Bell)
- Why people play games – Happiness, Motivation & Fun (Victor Manrique)
History of Games
Game Genres
Board Games
- The Cost of a Board Game: Money (Teale)
- The Cost of a Board Game: Time (Teale)
- Why Boardgames are a Great First Game (Sean Colombo)
Collectible Card Games
First Person Shooters
Platform Games
Puzzle Games
- Alternate Reality Game puzzle design (Adam Foster)
- The Four Stages of Puzzle Game Mastery (Ozzy Smith)
- The Path to Monochroma: Platformer Design Elements
Social Games/em>
- Who forgot the ‘role’ in Role-Playing Games? (Warren Spector)
- 7 of the Most Popular Game Genres on Facebook (Teddy Hunt)
Strategy Games/em>
- Seven Deadly Sins of strategy game design (Soren Johnson)
- To Get This Train Rolling We’ll Have To Build Some Tracks (A Guide To Network Building)
Game Platforms and Peripherals
Mobile
- 5 Pillars of Successful Mobile Design
- iOS 7 and the continuing gamification of interface
- The tendencies of the mobile art on the example of top-grossing games (Olga Cherkashina}
Augmented and Virtual Reality
- Augmented Reality Glasses in the Classroom: An Inside Look (Luisa Rollenhagen)
- The biggest challenges for VR game developers, straight from Oculus (Christian Nutt)
- The Dream and the Rift
- Modern Game UI with the Oculus Rift – Part 1 (Stoyan Nikolov)
Core Game Elements
Player Format (number, arrangement, and alignment of players)
Objectives (Goals)
Resources
Rules, Mechanics and Systems
- Game Design 116: Attack Matrixes (RPGChallenger)
- Game Mechanics Research: Why World of Warcraft is so Addicting (Yu-kai Chou)
- How Diablo III uses Game Mechanics to become Winning & Addicting (Yu-kai Chou)
- How FarmVille uses Game Mechanics to become Winning & Addicting (Yu-kai Chou)
Thematic Elements (setting, story, and characters)
- 7 Things Dungeons & Dragons Taught Me About Storytelling (Rob D. Young)
- 7 Deadly Sins of Worldbuilding (Charlie Jane Anders)
- 8 Steps To Great Digital Storytelling
- Game Design 117: Adventures
- Diverse Game Characters: Write Them Now!
- How Can David Mamet Help My Game?
- How interactive technology is transforming storytelling (Naomi Alderman)
- How to create Drama in Games: Suspense and Substance – The New Dramaturgy Pt. 3 (Ethan Hill)
- Non-Linear Story Lines (BrendanL.K)
- Respecting and Developing Your Game’s Characters (Lee Sheldon)
- The Story Arc Model: Combining Simulation and Story to Create Memorable Learning
- Storytelling’s Impact on Empathy (and the Architecture of the Brain)
- Video Games and Storytelling (video) (Daniel Floyd)
- Why the 4 C’s of Narrative are Essential to Your Team’s Success (Jeremy Stover)
Design Subdisciplines
Metagame Design
Level Design
Interface Design
- 3 Tips to Creating Clean Interfaces
- Gamification And UX: Where Users Win Or Lose (Peter Steen Høgenhaug)
Multiplayer Design
- Relatedness: The Often Ignored Glue of Gamification (Andrzej Marczewski)
- Research Shows Precisely Which Strategies Help Players Win Team-oriented Video Games
Economics System Design
Audio Design
Gameplay Analysis
General
Engagement
- The Engagement Loop: The Key is Feedback (David Evans)
- Keeping players engaged (Jordan Georgiev)
- Anti-Videogame Manifesto: Games As Disciplines (Keith Burgun)
Difficulty
- Flow, Player Journey and Employee Satisfaction (Andrzej Marczewski)
- Human error and games – Reducing, and taking advantage of, slips and lapses (Ben Lewis-Evans)
- Penny Arcade TV Season 6, Ep. 15 – When Difficult Is Fun
- Why You Keep Losing at Slot Machines (Tom Jacobs)
Balance
- Balancing your game with tuning reports (with downloadable template) (Ethan Levy)
- Decision Modeling and Optimization in Game Design, Part 4: Player-vs-Player Class Balancing (Paul Tozour)
- Decision Modeling and Optimization in Game Design, Part 5: Class Assignment (Paul Tozour)
- Practical Game Theory – Expected Values and Game Balance (Tyler Sigman)
Complexity
Depth
Pace
- Crossfire: Riding Your Luck until it Explodes: Pacing and Tension
- The Effect of Time on Decision Making (Andrzej Marczewski)
- Tick, Tick, BOOM!! – Catharsis and Pacing in Games: The New Dramaturgy Pt.2 (Even Hill)
Progression
Win Conditions
Replay Value
Age Appropriateness
Immersion
- Action in Context (Droqen)
- Beyond Gamification: Immersion Trumps Engagement (Steve Smith)
- Do we always have to strive for ‘realism’? (Damion Schubert)
Analysis of Individual Games
Design Flaws
Development Phases
Concept
Pitch
Game Design Document
Prototype
Interative Design
- Decision Modeling and Optimization in Game Design, Part 1: Introduction (Paul Tozour)
- Decision Modeling and Optimization in Game Design, Part 2: Tax Rate Example (Paul Tozour)
- General Tips on the Process of Solo Game Development (Macoy Madson)
- Variants: The Challenge of Changeable Design (Keith Burgan)
Play Testing
- The Five Basics of Being a Game Design Problem Solver (Scott Brodie)
- Completion vs. Perfection (Steve Pavalina)
- Designing An Awesome Video Game – An Essential Checklist (James Marsden)
Intellectual Property
- Discovery & User Acquisition Costs: Content Licensing To The Rescue?
- Ellen Page & Last of Us: What is Appropriation of Likeness and How Can Video Game Developers Can Avoid Legal Trouble? (Will Lewis)
- Gamifying Media: How Entertainment Brands are Redefining User Engagement (video) (Jon Radoff)
Games and Society
- Five Ways that Games are More than Just Fun (Chloe Varelidi)
- Gaming for Social Good, (Matthew Farber)
- A Journey To Make Video Games Into Art (Laura Parker)
- Playing With Life: Are Living Video Games Ethical?, (Marni Usheroff)
- Machine Gods: Religion in Games (Mark Filipowich)
- A history of (muted) violence: The present and future of Adults Only games, (Jeff Dunn)
- Opinion: Why Leisure Suit Larry should never have been remade (Leigh Alexander)
- Viewpoint: Girls Should Play More Video Games (Annie Murphy Paul)
BUSINESS OF GAMES
Indie Development
- A Brief Introduction to Project and Studio Financing Options for Indies (Jason Della Rocca)
- Don’t Give Up Your Day Job (Yet): The Cost of Going Indie (Casper Bodewitz )
- Going indie: Why 5 devs left their day jobs for creative independence (part one) (Giancarlo Valdes)
- Going indie: Why 5 devs left their day jobs for creative independence (part two) (Giancarlo Valdes)
- Indies: Why Make Contract Games? (Todd Lewis)
Marketing
Monetization and Analytics Design
- 9 tools to help you measure mobile analytics (Scott Gerber)
- 12 Critical Mobile Monetization Concepts (Part 1 of 3) (Joseph Kim)
- 29 Business Models for Games (Lightspeed Venture Partners)
- Big Data & Gamification: 7 great tips
- 7 mobile app monetization mistakes to avoid
- Coercive Pay-2-Play Techniques (Daniel Cook)
- Design rules for free-to-play games
- How to Measure the ROI of Gamification (Gal Rimon)
- Exploitative Game Design: Beyond the F2P Debate (E McNeill)
- How To Price your In-App Purchase Items – Real Life Examples, (Yaniv Nizan)
- Monetizing Children
- The Philosophy Of Game Development By The Numbers (Hassan Baig)
- A Practical Free-to-Play Game Economy Design (Raul Aliaga Diaz)
- Puzzle & Dragons & Monetization: How Great Game Design Drives GungHo’s Global Hit (Andrew Vestal)
- Q&A: What you need to know about user acquisition, according to Gree (Kris Graft)
- There’s good in you yet, F2P games, I can sense it!
- The Top F2P Monetization Tricks (Ramin Shokrizade)
- Top five tips for making money from free-to-play games (WIll Luton)
- Zynganomics: 4 Secrets of the Social Gaming Business Model (Gabe Zichermann)
CAREER ADVICE
Breaking in to the Industry
- Becoming a Designer – Part One
- Becoming a Designer – Part Two
- Can QA really can be a launch pad into the upper echelons of the games industry?
- Breaking into game design: Step 1 – find your mountain
- Breaking into game design: Part 2 – build your portfolio
- Breaking into game design: Part 3 – learn to sell yourself (Ethan Levy)
- Using Game Design to Further Your Education and Career
Interviewing
GAMIFICATION
Websites and Publications
- Best Gamification Books – Where to Start and Why (Victor Manrique)
- The #Gamification Daily
- Gamification Times
- Gamification Co
- The Maddys #Gamification Corner
Overviews
- Beyond Badges: Why Gamify?
- A Complete Guide to Gamification Design
- Games and your brain: how to use gamification to stop procrastinating (Kevan Lee)
- Gamification: what is it, why is it important? (Andrzej Marczewski)
- Gamification Design Framework: The SMA Model
- Gamification infographic: Did you know that 70% of Forbes’ Global 2000 have plans to use Gamification?
- Gamification: Much More Than Just Fun and Games
- Gamification: What the Experts Think
- Gamification Check-lists for Implementation
- Gamify Your Life
- Gamification for Collections: Four Keys to Success
- Introduction to Gamification Whitepaper (Piet van den Boer)
- The pro’s guide to gamification, (Toby Beresford)
- The SAP Community Network: How to Use Gamification to Increase Engagement
- What is Gamification (video) (Yu-Kai Chou)
History
Case Studies
Design
- 5 Key Design Factors for Long-Term Engagement with Gamification (Victor Manrique)
- Game Mechanics and Gamification (Andrzej Marczewski )
- Gamification Design Steps: An introduction
- Gamification Design Steps: 4 critical questions (II) (Victor Manrique)
- Gamification Design Steps: Mechanics, Aesthetics and Story (Victor Manrique)
- Gamification, Our Top 5 Tips (Steve Murgatroyd)
User Types
User Phases (Discovery, Ramping, Expertise)
- Beginner’s Guide to Gamification (5 of 90): 4 Experience Phases of a Game (Yu-kai Chou)
- Gamification: board please!
Drives and Emotions
Mechanics
Overview
- The 35 Gamification Mechanics Toolkit
- 35 Inspiring Game Examples for Gamification Mechanics (Victor Manrique)
- Feedback and Drivers in Gamification
- Game Mechanics in Gamification
Meaning (Narrative, Chosen One, Humanity Hero, Beginner’s Luck)
Accomplishment (Points, Badges, Leaderboards, Fanfares, Boss Fights)
- Beginner’s Guide to Gamification (9 of 90): Development & Accomplishment (Video)
- Achievement, Not Just for Achievers! (Andrzej Marczewski)
- Adding badgers would be more gamification than badges (Andrzej Marczewski)
- Gamification – Extrinsic Rewards vs. Intrinsic Rewards
- Gamification a Little on Leaderboards (Andrzej Marczewski)
- How Rewards Can Backfire and Reduce Motivation
- Gamification: Why Badges can be Bad – Really Bad (Andrzej Marczewski)
Empowerment (Creativity, Control, Boosts, Combos)
Ownership (Virtual Goods, Collections, Recruitment, Avatars)
Social Pressure (Bragging, Mentoring, Group Quests, Gifting)
- The 8 Core Drives of Gamification (#5): Social Pressure & Envy (Video)
- On Competition and Gamification Gurus (Marlo Herger)
- Quest-based learning (Chris Haskell)
Scarcity (Appointment Dynamics, Reward Intervals, Countdowns, Moats)
- The 8 Core Drives of Gamification (#6): Scarcity & Impatience (Video)
- How to Boost Desire Using the Psychology of Scarcity (Nir Eyal)
- Rewards and Reward Schedules in Gamification (Andrzej Marczewski)
- The Psychology of Rewards in Games (Max Seidman)
Unpredictability (Random Rewards, Easter Eggs, Mystery, Suspense)
Avoidance (Lost Progress, Sunk Cost, Guilt, Weep Tune)
- The 8 Core Drives of Gamification (#8): Loss & Avoidance (Video) (Yu-Kai Chou)
- Examining Negative Feedback in Game Design (Josh Bycer )
- Psychology of Gaming: Loss Aversion
Cheating
Misuses
- 5 Ways To Mess Up Gamification (Whitney Cook)
- 7 Ways to Royally Mess Up Your Gamification Campaign
- 12 Ways To Make Your Gamification Project Fail
- It’s Not All Fun and Games; Potential Risks of #Gamification (Kyle Turco)
- Pointless (and Badgeless) Gamification (Steve Bocska)
- When NOT to Use Gamification
- Why does Gamification Fail? A few reasons… (Andrzej Marczewski)
- Why does Gamification Fail? (Andrzej Marczewski)
Gamification of the Classroom
- 5 Easy Steps to #Gamifying #HighereEd. (Dr. Justin Marquis)
- 5 Tips to Successfully Gamify Your Classroom or School (Jessica Slusser)
- 10 Gamification Challenges for Educators (Bernard Bull)
- 10 Ideas for Designing an Engaging Classroom Space (Bernard Bull)
- 25 Things Teachers Should Know About Gamification
- The 60-Second Guide To Engaging Your Learners
- The 100-Second Guide To Gamification In Education
- 100 Great Game Based Learning and Gamification Resources
- Can Gamification Boost Independent Learning? (Audrey Watters)
- Beyond Badges: Why Gamify? (Matthew Farber)
- ChicagoQuest: A Middle School Where Board Games, Card Games, Minecraft and Portal All Make Space for Students to Learn
- Design Your Class Like A Video Game (Terry Heick)
- Game On: Teachers Learn to Bring Gaming and Play into the Classroom (Kelsey Herron)
- Debate through a simulation… Matrix Based Simulations (Michael Matera)
- Game on? The use of gamification in e-learning (Aurion Learning)
- Gamification for Education: How games are changing the way we learn (Victor Manrique)
- Gamification In Elearning: WHAT, WHY And HOW? (Vandana Kaveti)
- Gamifying Education (video) (Extra Credits)
- Get your game on! Why do teachers think #gamification is a good idea?
- How To Gamify Your Classroom In 6 Easy Steps
- How to recreate a battle in your classroom (Michael Matera)
- The Gamification of Education Infographic
- Quick Guide to the Gamification of Education (Justin Marquis)
- The Pros and Cons of Gamification in the Classroom (Jennifer Zaino)
- Quest to Learn: The Model for Gamifying Education (Aiden Mullaney)
- The Gamification Guide for Teachers (eLearning Industry)
- The Teacher’s Guide To Using Badges In Your Classroom (Keith Sorensen)
- What Critics Don’t Understand About Gamified Education (Eugene Sheely)
- What’s the Difference Between Games and Gamification? (Frank Catalano)
In Online Communities
GAME-BASED LEARNING
Websites and Publications
- 15 Books to Enhance Your Knowledge & Skills with Games and Learning (Bernard Bull)
- 50 Awesome Videos for Game Based Learning Teachers
- 100 Great Game Based Learning and Gamification Resources
- Best Apps for Kids Daily News
- Cybrary Man’s Educational Web Sites
- The E-learning Daily
- The edtech Daily
- The Edudemic Daily
- The Instructional Design Daily
- Games: Serious and Social
Product Guides
- 30 Ways to Get Your Game On (Edsurge)
- Game Databases (Games For Change)
- Top Ten Learning Games for Kids (Yukai Chou)
Integrating into Curriculum
- Exactly How To Teach With Video Games In The Classroom (Terry Heick)
- Playing Games in School: Video Games and Simulations for Primary and Secondary Education (Atsusi Hirumi)
Popular Games as Learning Resources
- 10 Ways Teachers Are Using MMORPGs In The Classroom
- 1001 Uses for #Minecraft in Schools (Phillip Cowell)
- How Dad’s teach their kids with Minecraft (Ken Taggart)
- Minecraft in Education Wiki
- Minecraft inspires creativity and problem-solving. But my daughters are obsessed. (Lisa Guernsey)
- Our Minecraft Journey (Karyn Gray)
- Some Ways We Use Minecraft (Tim Monreal)
- Teachers Transform Commercial Video Game for Class Use (Katrina Schwartz)
- Teaching and Learning with Minecraft: Liam O’Donnell (Howard Rheingold)
- Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool (Ashley MacQuarrie)
- What Can a Minecraft Mod Teach Us About the World? (Shajed Ahmed and Karen Le)
- Why Teachers Should Play Minecraft–In Class (Tony Wan)
- World of Warcraft in School Wiki
Design Considerations
- 10 Game Design Principles for the Next 10 Years (Carla C. E. Fisher)
- Creating Games for Learning: Strategies for Learning in a ‘Different’ Way (Arunima Majumdar)
- Designing Apps for Kids (Karina Ibarra)
- Following the Oregon Trail: Why Gaming Prevails in Education (Dr. Kate Hixson)
- eLearning: It’s Time for a Reboot
- GBL & PBL sitting in a tree (Derek Luebbe )
- Learning Game Design Series, Part 1: Play and Evaluate Games (Sharon Boller)
- Making and Marketing Kids Apps: Definitely Not Child’s Play (Nancy MacIntyre)
- Making Game Based Learning #GBL – Research & Principles (Ian Chia)
- Top 10 +1 Instructional Game Design Best Practices (Karl Kapp)
Assessment
- Games: A Model of Effective Assessment
- Games, Standards, and Assessment: Staying out of the Toxic Mess (James Paul Gee)
- Proof of Learning: Assessment in Serious Games
- Researchers See Video Games as Testing, Learning Tools (Benjamin Herold)
Parental Involvement
Benefits and Drawbacks
General
- The 5 hidden powers of games for learning (Anya Kamenetz)
- 5 Reasons That Well-Chosen Video Games Belong In Schools
- Are Kids Who Make Their Own Video Games Better Prepared For The Digital Future? (Jordan Shapiro)
- Beyond Good and Bad: Applying Games Research to Action (Michael Levine)
- Can Digital Games Boost Students’ Test Scores? (Tina Barseghian)
- Can Learning Really Be Fun and Games? (Tina Barseghian)
- Can Gamification Save Our Broken Education System? (Shravan Goli)
- Education Can Learn From Games (Andrew K. Miller)
- Game-Based Learning: What it is, Why it Works, and Where it’s Going (Jessica Trybus)
- Game-Based Learning Is Probably Worth Looking Into
- Game-based learning slide presentation (Karl M. Kapp)
- Games As Educational Tools: Teaching Skills, Transforming Thoughts (Diane Stirling)
- Gaming Changes Teaching and Learning (Peggy Sheehy)
- Getting the Facts on Game Based Learning (infographic) (Jake Huhn)
- Level Up: Video Games Are The New Educational Hack (Stephanie Chan)
- How Video Games Are Changing Education infographic (Mark Anderson)
- Is Gaming the New Essential Literacy? (Aran Levassur)
- Neurology of Gaming Infographic
- Learning from Playing Around
- Once Again, Games Can and Do Teach!
- Researchers See Video Games as Testing, Learning Tools (Benjamin Herold)
- Should Kids Play Games in the Classroom? (Andrew K. Miller)
- Video games becoming required coursework in schools (Emily Chung)
- Video Games in the Brain: Study Shows How Gaming Impacts Brain Function to Inspire Healthy Behavior
- Violent Video Games Don’t Make Us Less Caring (Maia Szalavitz)
- Why Gamification Is Winning Points on Campus (Jennifer Zaino)
- Why Games Will Be More Successful in Education than Radio, TV, or MOOCs (#GBL) (Dr. Justin Marquis)
- Why Gaming CAN actually be good – a parent’s perspective… (Nicky McEnery)
- Why Should You Try Game-Based Learning? (infographic) (Katie Lepi)
- Will Gaming Save Education, or Just Waste Time? (Dian Schaffhauser)
Achievement
Art
Decision Making
Engagement
- Gamifying Student Engagement
- How to Keep Kids Engaged With Educational Games
- Kaplan’s Classroom #Gamification System Shows 155% More Student Engagement (Kevin Shane)
- Mindfulness, video games and social mobility in early years
- The School Cliff: Student Engagement Drops With Each School Year
English
- Can An iPad App Help Solve The Literacy Problem? (Jordan Shapiro)
- Can a video game encourage kids to read the classics? (Greg Toppo)
Health
- All or Nothing: Active Games Best for Combating Sedentary Behavior After School Time
- Can Video Games Make Kids Healthier?
- Can gaming boost kids’ physical activity? (Karen Bryan)
Humanities
Journalism
Mathematics
- Can Playing Video Games Give Girls an Edge In Math? (Annie Murphy Paul)
- Computer games ‘beat paper exercises’ in teaching math games (Tereza Pultarova)
- Recreational and Educational Value of Math Puzzles (Deepak Kulkarni)
- What are the benefits of using games in mathematical education?
- Video Games Are The Perfect Way To Teach Math, Says Stanford Mathematician (Jordan Shapiro)
Social Skills
- Building Social Skills and Literacy Through Gaming (Dr. Justin Marquis)
- Video Games and Social Emotional Learning (Jackie Gerstein, Ed.D.)
Serious Games and Simulations
- List of Serious Games Databases (Games for Change)
- The difference between games, gamification and serious games (Med Kharbach)
- Gamification or Serious Game: What’s the difference? (Designing Digitally)
- How and Why Learning Simulations Work (Paul Ladley)
- The magic of writing game simulation code (Karl Schmidt)
- The Recipe for Serious Games
- What’s the difference between Gamification and Serious Games? (Andrzej Marczewski)
Mobile Learning
- 7 Ways To Use Your iPad In The Classroom (infographic) (Jeff Dunn)
- 5 Critical Mistakes Schools Make With iPads (And How To Correct Them) (Tom Daccord)
Games and Apps
All Subject Areas
- 5 Free Apps For Classrooms With A Single iPad
- 21 Smart Games For Game-Based Learning
- Ask A Tech Teacher – Great Apps
Creativity
Engineering
English
Good Behavior
History
Learning Management Systems
- The 20 Best Learning Management Systems
- 5 Great Math Apps for Grade School Kids (James Floyd Kelly)
- 25 Math Apps Parents Can Give to Their Kids From edshelf
- 5 Innovative Science Apps For Elementary Students
- 5 iPad Games for Simple Physics Lessons
- Kerbal Space Program
- 7 Sites That Make Programming For Kids Fun (Nick Grantham)
- Computational Fairy Tales: Computer science concepts as told through fairy tales
- Computer Science for Fun
- Fun Programming
- PHP for Kids
- Scalable Game Design Wiki
- Teach a Kid to Program Wiki
- Are Kids Who Make Their Own Video Games Better Prepared For The Digital Future? (Jordan Shapiro)
- What Students Learn When They Give Up Shoebox Dioramas For Video Games (Idit Harel Caperton)
- The 5 Things All Digital Citizens Should Do (Jeff Dunn)
- The Teacher’s Guide To Digital Citizenship
- ThinkUKnow – Videos, Games, and Lessons About Cyber Safety (Richard Byrnes)
- 6 Tips To Integrate Coding In The Classroom
- 7 Sites That Make Programming For Kids Fun (Nick Grantham)
- Building Levels in #Unity – Part 1 of 3 (Matthias Zarzecki)
- Easy Beginner Game Programming WIth SCRATCH! Windows and Mac (video)
- Scratch teaches kids to program the fun way (Hanna Szekeres)
- Java for kids (Steve Tutes)
- Signs that you’re a good programmer
- Teaching your kids how to write computer programs (Marshall Brain)
- What’s the right age for kids to learn to code?
- Games That Teach Programming: A Brief Overview (Rob Lockhart)
- World of Codecraft: 3-D Game Teaches Kids ‘Big Ideas’ of Programming (Clint Finley)
- 8 iPad apps to Teach Coding and Programming (Danny Nicholson)
- 36 Resources To Help You Teach Kids Programming
- Can These iPad Apps Teach Your Kid to Code? (Lauren Goode)
- Game Design Tool Kit
- Game On Lab!: Design your own game, engage people and get results
- How to Teach Computing across the Curriculum: Why not Logo? (Mark Guzdial)
- National STEM Video Game Challenge Tookit
- Three Free iPad Apps That Teach Kids To Program
- Experimental Videogame Teaches Kids How to Program Java
Mathematics
Medicine
Science
GAME DEVELOPMENT FOR KIDS
Websites and Publications
Benefits
Digital Citizenship
Learning to Program
Games That Teach Programming
Game Programming
School Programs
Scout Merit Badges
Game Development Camps
Resources (Apps, Programs, Toolkits)
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