Resources

GAME DESIGN

Websites and Publications

Design Tools

Overview

Why People Play Games

History of Games

Game Genres

Board Games

Collectible Card Games

First Person Shooters

Platform Games

Puzzle Games

Social Games/em>

Strategy Games

Game Platforms and Peripherals
Mobile

Augmented and Virtual Reality

Core Game Elements

Player Format (number, arrangement, and alignment of players)

Objectives (Goals)

Resources

Rules, Mechanics and Systems

Thematic Elements (setting, story, and characters)

Design Subdisciplines

Metagame Design

Level Design

Interface Design

Multiplayer Design

Economics System Design

Audio Design

Gameplay Analysis

General

Engagement

Difficulty

Balance

Complexity

Depth

Pace

Progression

Win Conditions

Replay Value

Age Appropriateness

Immersion

Analysis of Individual Games

Design Flaws

Development Phases

Concept

Pitch

Game Design Document

Prototype

Interative Design

Play Testing

Intellectual Property

Games and Society

BUSINESS OF GAMES

Indie Development

Marketing

Monetization and Analytics Design

CAREER ADVICE

Breaking in to the Industry

Interviewing

GAMIFICATION

Websites and Publications

Overviews

History

Case Studies

Design

User Types

User Phases (Discovery, Ramping, Expertise)

Drives and Emotions

Mechanics

Overview

Meaning (Narrative, Chosen One, Humanity Hero, Beginner’s Luck)

Accomplishment (Points, Badges, Leaderboards, Fanfares, Boss Fights)

Empowerment (Creativity, Control, Boosts, Combos)

Ownership (Virtual Goods, Collections, Recruitment, Avatars)

Social Pressure (Bragging, Mentoring, Group Quests, Gifting)

Scarcity (Appointment Dynamics, Reward Intervals, Countdowns, Moats)

Unpredictability (Random Rewards, Easter Eggs, Mystery, Suspense)

Avoidance (Lost Progress, Sunk Cost, Guilt, Weep Tune)

Cheating

Misuses

Gamification of the Classroom

In Online Communities

GAME-BASED LEARNING

Websites and Publications

Product Guides

Integrating into Curriculum

Popular Games as Learning Resources

Design Considerations

Assessment

Parental Involvement

Benefits and Drawbacks

General

Achievement

Art

Decision Making

Engagement

English

Health

Humanities

Journalism

Mathematics

Social Skills

Serious Games and Simulations

Mobile Learning

Games and Apps

All Subject Areas

Creativity

Engineering

English

Good Behavior

History

Learning Management Systems

Mathematics

Medicine

Science

GAME DEVELOPMENT FOR KIDS

Websites and Publications

Benefits

Digital Citizenship

Learning to Program

Games That Teach Programming

Game Programming

School Programs

Scout Merit Badges

Game Development Camps

Resources (Apps, Programs, Toolkits)

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s