Hacking The Classroom

Hacking the ClassroomLast Saturday I attended an event called Hack The Classroom at Loyola Marymount University. Aimed at K-12 teachers working at the Archdiocese of Los Angeles, the six-hour program consisted of talks on the future of technology in education and hands-on workshops on how to hack your classroom with the top iPad Apps, Google Docs, and other technology. My wife, a Catholic high school teacher, had invited me to go with her, and since I was about to head up development of a educational software project myself, I was interested to attend.

Not having been inside a school in over thirty years — aside from visiting my wife’s classroom, attending my children’s open houses and delivering an occasional talk to students about game development — I really didn’t know much about changes in teaching approaches that had taken place since I was a kid. I was immediately blown away by the keynote presentation about technology as core curriculum, which related the evolution of educational thinking, from traditional (Web 1.0) to current (Web 3.0).

Hacking the Classroom

 

Whereas education in my youth was closed and industrial, the current view is that education should be open and ubiquitous.

Most surprising to me was the concept of “flipping the classroom”: the idea that teachers should present their lectures at the student’s home (via online presentation software), and that “homework” should be done in the classroom so that students having problems can be assisted by teachers or more advanced students acting as tutors. This is a form of blended learning which encompasses any use of technology to leverage the learning in a classroom, so a teacher can spend more time interacting with students instead of lecturing.

As excited as I was about these new approaches, I was somewhat dismayed that there was a need for workshops to show teachers how to use such simple resources as Google Drive, Twitter and even Wikipedia. However, I’ll give the teachers credit for recognizing that there was a need for them to step up and learn about the technology that their own students use everyday.

There are plans for future Hack The Classroom events organized for other educator groups. You can learn more here.

 

 

About David Mullich

I am a video game producer who has worked at Activision, Disney, Cyberdreams, EduWare, The 3DO Company and the Spin Master toy company. I am currently a game design and production consultant, a game design instructor at ArtCenter College of Design, and co-creator of the Boy Scouts of America Game Design Merit Badge. At the 2014 Gamification World Congress in Barcelona, I was rated the 14th ranking "Gamification Guru" in social media.

Posted on April 15, 2013, in Game-Based Learning, My Career and tagged , , . Bookmark the permalink. Leave a comment.

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