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My First Game Design Merit Badge Midway Workshop

Game Design Merit Badge

On Saturday, I ran a game design workshop for boy scouts at a local merit badge midway. The Game Design Merit badge, which I had helped to create, had been announced by the Boy Scouts of America only a couple of months ago, and as a newly annointed merit badge counselor, I didn’t know what to expect at my first workshop.

When I arrived at the church where the midway was held, the organizers immediately warned me, “We’re going to have to get you a larger room, because all the kids are interested in game design.” I had visions of hundreds of kids wanting to learn how to make games, but to my relief, only about fifteen came into my room when the midway began.

My main concern was that I had no idea how long it would take for me to cover most of the requirements. I say most because a significant part of the merit badge involves iterative design. Scouts are required to design their own games, observe other people playing them, make refinements to their design, and then repeat the process several times over. Since all of the scouts present would want to design there own games, there would be no one left to actually play it, and so I had to skip over that part of the requirements.

Since the merit badge workbooks had not yet been shipped to our local scout shop, I began with a lecture covering the game terms and concepts the scouts needed to know. I then asked them to pick four different type of games they’ve played, and identify each game’s medium, player format objectives, rules, resources, and theme. And that’s when I learned why the boys were so interested in game design — they all picked Minecraft as one of their four games, and really, that’s the only game they were interested in discussing. They came to my workshop because they wanted to talk about Minecraft with their friends.

Well, that was all right — Minecraft is pretty cool — but we also had work to do. However, the problem with Minecraft is that it really isn’t so much a game as it is an activity. There aren’t any rules to follow or objectives to reach. So, for the purposes of our analysis, I asked them to drop Minecraft as one of their four choices.

When the boys conducted their game analysis, I discovered something else. While they had no problem identifying the medium, player format, resources and theme of the four games they picked, they had a great deal of difficulty in articulating a game’s rules and distinguishing the rules from the objective. For example, if they were discussing the game Monopoly, they said that the objective was to make as much money as possible and the rules were to make as much money as possible. I wondered if a young teenager’s brain was not fully developed enough to extract the rules from their playing experiences. That is something I will have to research.

For the final portion of the workshop, I divided the boys into teams and gave each team a tic-tac-toe set. I then asked each team to propose a change to the game’s rules or objectives, predict how each change will affect gameplay, play the game with one rule or objective changed, and observe the player’s actions and emotional experiences are affected by the rule change. I was impressed with some of the variations on tic-tac-toe they came up with:

  • Tile toss tic-tac-toe. Instead of placing their tiles onto the game board, they would toss them from a short distance. This was fun at first, but they had a hard time lining up three in a row.
  • Four by four tic tack toe. Players played on a 4×4 grid instead of a 3×3 grid. The game took a little bit longer but somehow wasn’t as much fun.
  • Real-time tic-tac-toe. Players placed their pieces down at the same time without taking turns. I would have expected them to be fighting over locations to put their pieces in, but instead, each player immediately filled the row closest to him with three pieces, ending in a tie
  • Two-piece-at-a-time tic-tac-toe. Each player placed two pieces at a time. It turns out that the starting player always won on his second move.
  • Blind-rotation tic-tac-toe. Before placing his piece, the player had to close his eyes while his opponent rotated the board 90 degrees clockwise. The player then had to place his piece based on his memory of the board and projecting the board layout rotated in his mind. This proved to be surprisingly fun and challenging.

The kids had a great time, especially since they talked about Minecraft while they were playing.

As I sent the kids off at the end of the project, looking forward to the games they will design on their own as the final part of the requirements. Just so long as they don’t all try to do a Minecraft campaign.

 

 

Girl Scouts Are Gamers Too With New Videogame Patch

ABC'sLast week the DMW Games LA Conference was held at the historic Hollywood Roosevelt Hotel, and I received an invitation to the event’s official party in the penthouse suite. When I drove into the Hollywood area that evening, I found that the streets were congested with traffic, Hollywood Boulevard (where the hotel was located) was closed off, and there were police everywhere. I assumed that there was a red carpet event at the Dolby Theater or a movie was being filmed in front of the Chinese Theater.

It took me an hour to find someplace to park my car, and when I arrived at the party on the twelfth floor of the hotel, I found out what the problem was: a suspected bomb was in a trash bag placed in front of a nearby restaurant. The police dispatched a robot to retrieve the bag, and fortunately, it was disposed of without incident.

However, that was not the most exciting moment of the evening.

For me, it was meeting Amy Allison, Vice President of Women In Games International (WIGI) and a whirling dervish of enthusiasm. Earlier that day the Girl Scouts of America announced that it has been working with Women in Games International for more than a year on a new video game patch for its Los Angeles chapter. If the patch proves to be effective, they will work to get a nationally recognized badge in place for all Girl Scouts. Amy had even more reason to be proud today, because the patch was her brainchild.

When I told Amy that I could truly appreciate what an accomplishment this was for her because I happened to one of the people responsible for the new Boy Scout Game Design Merit Badge, she eagerly whipped out her iPad and showed me a presentation showing me the plans for the patch and the badge.

 

PATCH BADGE
The symbol for a locally approved program this is not done on the national level. It allows local areas (councils) to design curriculum and activities that meets the needs of their region. Approved by the main organization, Girl Scouts of the USA, and is both nationally recognized and standardized for all girls at their perspective levels. (Daisy, Brownie, Junior,etc.)
Generally 4-hour programs completed in a day and often run by councils or in conjunction with partner companies/organizations. Require a longer commitment, must include multiple options to complete the badge, and cannot rely on access to the internet.
Does not impact a scout’s progress in levels, badge completion, or awards. Required to progress through the Girl Scout process
Worn on the back of the vest or sash, as the front is designated for nationally-recognized badges and awards. Displayed on the front of the vest or sash.

 

As Amy described the requirements to me, I learned that while the Boy Scout version covers game design in general (including tabletop games, sports games, card games, and videogames), the Girl Scout version focuses on videogames but also emphasizes the learning of STEM (science, technology, engineering, math) skills. Girls interested in earning the patch will have to design, develop and program a playable video game. In addition, girls will have the opportunity to learn more about possible professional opportunities in the industry.

All I can say is, “you go, Girl Scouts!” Most of the public tends to think of the Girl Scouts only in terms of those delicious thin mint cookies, but it really is a wonderful program that gives girls many opportunities to learn many skills.

Amy has already received a lot of press and enthusiasm for their new Video Game Patch, but I have no doubt that those of us in the game industry will be eager to support her and the Girl Scouts’ efforts to give girls an opportunity to learn about videogame development at a national level.