Author Archives: David Mullich
How The Lord Of The Rings Influenced My Career
My most recent blog posts were about the impact Star Trek and James Bond had on my childhood and how both influenced my career in game development. The third, but certainly not the least, pop culture in influence on me was The Lord of the Rings, both the books by J.R.R. Tolkien and the films by Peter Jackson. From my childhood up through today, the One Ring continues to work its influence on me.
Until I was twelve years old, I was much more of a reader of science fiction — especially Silver Age writers like Isaac Asimov, Ray Bradbury, Arthur C. Clarke, and Robert A. Heinlein — than of fantasy. But that all changed when my closest friend in elementary school, Craig Ames, told me about a book he had just read, a book about a magic ring that everyone wanted to get a hold of. Well, that didn’t sound too exciting to me, but my best friend recommended it, so I had to give it a read.
And read it, I did — all three books in the trilogy, over a three-day weekend. I was so captivated by the story, it was as if the Balrog of Moria had fallen through the chasm and landed right on top of me. The sheer depth of imagination Tolkien displayed in creating an entire fictional world astounded me. The detailing taught me a lot about immersion, which I tried to emulate to a tiny degree in some of the video games I would later create. But most of all, it was the characters who appealed to me — the wise Gandalf, the steadfast Aragorn, the loyal Sam, and most of all, the martyr Frodo, who saved Middle-earth for everyone except himself.
I then read all of Tolkien’s other works — The Hobbit, of course, the children’s book that Tolkien wrote 1937, thirteen years before its sequel, The Lord of the Rings; his medieval fable Farmer Giles of Ham; and his charming short story Leaf by Niggle. I collected all sorts of reference material others authors wrote describing and analyzing Tolkien’s works, including The Guide To Middle-earth by Robert Foster and The Atlas of Middle-earth by Karen Wynn Fonstad. And of course, there were those wonderful Tolkien calendars illustrated by the Brothers Hildebrandt, which inspired me to draw my own illustrations of Tolkien’s Middle-earth and briefly consider an eventual career as an artist.
I was crushed when my mother told me in 1973 that she just read I of Professor Tolkien’s death. It news affected me more than even the tragic assassinations of the 1960’s, and I shut myself up in my room for a couple of days to mourn the loss of someone who opened a whole new (fantasy) world to me. However, I was relieved when Tolkien’s son Christopher proved to be so prolific in completing so many other works of his father, such as Unfinished Tales of Númenor and Middle-earth, The Children of Húrin, and especially, The Silmarillion, a narrative describing the creation and history of Middle-earth.
I lost contact with my friend Craig when we went to separate high schools, so I had no one to share my love of Tolkien’s work with until I went to college. There I met Lee Garig, who headed up the local chapter of The Tolkien Fellowships, a network of Tolkien fans founded by Bernie Zuber in the 1970s. Lee introduced me to her chapter, consisting mostly of fellow students at Cal State Northridge. Everyone adopted the name of a Tolkien character. Lee was our Frodo, and we also had a Sam (Therese Burr), Merry (Sue Corner), Pippin (Ellen Weinstein), Treebeard (Doug Farjardo), Aragorn (Mark Schlosberg), Boromir (Todd Hansen), Gimli (Albert Monroe), Galadriel (Susie Rose), Celebrian (Kathi Sea), and Fëanor (the late Earl St. Clair). I adopted the role of Legolas, despite my dark hair, mainly because I thought archery was cool (long before it became cool in current movies).
Not only did our group meet monthly to discuss Tolkien’s works, we hung out and did everything together: attending science fiction conventions, watching movies (including Ralph Bakshi’s animated version of Lord of the Rings), going to Renaissance Fairs and Society of Creative Anachronism medieval tournaments, and marching in Pasadena’s annual Doo-Dah Parade (a parody of the Tournament of Roses parade). Our Fëanor also ran game sessions of his own version of Dungeons & Dragons, a game that taught me many fundamental principles of game design, including systems, randomness and theme.
Unfortunately, I never had the opportunity to develop a game based on Tolkien’s works. The closest I came was when I was hired as development director of The 3DO Company’s Heroes of Might & Magic franchise, an extremely popular fantasy turn-based-strategy game. The armies that the player accumulates consist of all sorts of fantasy creatures, including Tolkien-inspired ones such as elves, dwarves, and halflings (the word “hobbit” is trademarked by Middle-earth Enterprises, and so we couldn’t use it). I even got to become a character in the game when I returned from a short vacation and found that my development team had adding in a “Sir Mullich” character with this description: “Generally stoic, Sir Mullich is prone to spasmodic fits of uncoordinated excitement believed to intimidate his troops into working faster.” Okay, it wasn’t as cool as Legolas, but I allowed them to keep it in the game.
One day while taking a break from my Heroes work, I was looking at a list of upcoming film productions the movie website Ain’t It Cool News and was shocked to see that Lord of the Rings was going to be made into a live action film. Now, I had seen Ralph Bakshi’s animated version of half the story (his film only covered events up to the Battle of Helm’s Deep, but he wasn’t able to secure funding to do a second film chronicling the rest of the story). I couldn’t see how Tolkien’s characters and world could be done in live-action, and I started reading everything I could online about the film’s production.
A lot of other Tolkien fans were interested in the films as well, many of who were skeptical of the project being undertaken by a director known previously only for low-budget horror films and fearful of what liberties he might take with the story. The director, Peter Jackson, became an instant celebrity in his home country of New Zealand, where he was filming the picture, and so the local press produced a news story about the production at least once a day. Much of what they reported did sound alarming to Tolkien purists — Saruman dying by falling on a spiked wheel and Legolas riding a surf shield in battle — but there were also a lot of false rumors being reported by fans, such as Arwen becoming a member of the Fellowship.
To separate fact from rumor, I began compiling a list of all the documented changes Jackson was making to the storyline for his adaptation, as well as the rumors that I could prove to be false. I eventually published this list, which I called Ancalagon’s Complete List of Film Changes, on every Tolkien message board I could find. Soon I became more famous for being the author of this list than I was for my work in game development, and I was being interviewed as a “Tolkien expert” in everything from the local newspaper to an article Wired magazine published on Tolkien fandom.
The most popular Tolkien message board on the internet, Tolkien Online (aka theonering.com), run by Jonathan Watson and Ted Tschopp, offered a permanent home for Ancalagon’s list, as well as an opportunity to be a news reporter and message board moderator. As moderator, my main task was to stop flame wars between Tolkien purists and “revisionists” (those who accepted story changes as necessary in a film adaptation). However, the real fun for me was being a news reporter, which provided me with an outlet for my obsessions with the films: one day I published a total of 27 Tolkien-related news articles.
My biggest scoop came when a fan contacted me with a link to a file stored on New Line Cinema’s server that proclaimed that Donald Sutherland would be playing Denethor. What made this exciting news was that actor John Noble was supposed to be portraying the role. So, like any investigative reporter, I managed to track Noble down and ask him via email whether he was still in the movie. Unfortunately, he declined to answer my questions and instead directed me to New Line’s Online Marketing representative, Wendy Rutherford, who always had been very nice to us Tolkien news sites, sending us all sorts of promotional materials, but quite properly admonished me to trying to speak to the actors directly. I never did find out what the Donald Sutherland connection was all about.
One Lord of the Rings actor I was able to meet in person was Sean Astin, who played Frodo’s loyal servant, Samwise Gamgee. About a month before The Fellowship of the Ring premiered, Sean appeared at a Beverly Hills bookstore-signing event for a movie art book. I covered the event for Tolkien Online and brought my oldest son, Ben, who was 8-years-old at the time, and we got to have a picture taken with our favorite Hobbit, who many readers (including myself) consider to be the real hero of the story.
Ben was an accomplished reader for his age, and when our local Barnes & Noble bookstore in Santa Clarita started hosting a weekly Lord of the Rings reading group, it was an easy sell to convince him to go with me every Tuesday night. One evening, a new member showed up at our group — Chris Pirotta, who I knew by the nickname Calisuri, the webmaster of the most popular Tolkien news site on the internet, TheOnerRing.Net. What made this an even more amazing coincidence was that Chris had just moved to Santa Clarita from Pennsylvania because his fiancé was attending college there.
Now, there had been a history of animosity between our two sites because Tolkien Online had managed to snag the domain name theonering.com just minutes before TheOneRing.Net did, and so they wound up with the less popular .net prefix. However, Calisuri and I became friends, and we worked to end the feud between our two sites. In fact, Calisuri invited Jonathan, Ted and myself to the lavish Oscar parties they hosted from 2002 through 2004, when The Lord of the Rings films were nominated for awards. After the Oscar ceremonies, the film cast and crew would show up at the TheOneRing.Net’s party first, to thank the fans for their support of the films. The 2004 Party was particularly memorable because The Return of the King had swept the Oscars that night, and afterwards Peter Jackson himself, along with Elijah Wood, Dominic Monaghan, John Rhys-Davies, screenwriter Philippa Boyens, and composer Howard Shore, among others, came to our party.
Once the three films were released, my obsession with them started to ebb. I did interview for two jobs as on Lord of the Rings online. The first was as a development director at developer Turbine Studios, but although everyone agreed I was a perfect fit, I couldn’t agree to relocate to the East Coast. A couple of years later, I interviewed for a producer position at publisher Warner Brothers Interactive in Burbank, but although I thought I was a perfect fit, I wasn’t offered the position. As for my son Ben, his interest in The Lord of the Rings waned, but he took up a new interest: Harry Potter. He was such an articulate fan of the books and the films, that for nine years, he became the official Harry Potter expert of Los Angeles’ most popular morning radio program, The Bill Handel Show, where he gave a review of each new Potter book and film as it came out.
Tolkien became an active presence in my life again when Peter Jackson produced his trilogy of films based on The Hobbit. Although the films themselves were not of the quality of Jackson’s Rings films, the did provide an opportunity for TheOneRing.Net to hold a new trilogy of Oscar Parties, the final one being at The American Legion Hall in Hollywood. Once again, Calisuri was kind enough to invite my wife, Charlotte, and me to this fun event, where we had an opportunity to cavort with other Tolkien fans.
The excitement surrounding The Hobbit films also turned my youngest son Timothy into a Tolkien fan — maybe an even bigger one than I am. He watches the Lord of the Rings films incessantly and his room is decorated with all sorts of Tolkien memorabilia that he has collected at film events and been given as Christmas presents. Even the Legolas costume he wore one Halloween was far better than the one I used to wear in my college days (and his hair is appropriately blonde too!).
Timothy also had an opportunity to meet Sean Astin, just as his brother Ben did 14-years-ago. Sean is hosting a new documentary show about the game industry, and a couple of months ago, he and a film crew visited The Los Angeles Film School to do a segment about our Game Production program. As the coordinator for the event, I made arrangements to have Sean meet Timothy, who later told me, “That was the coolest thing ever!”
I couldn’t have put it better myself1 Forty-five years after I first read The Lord of the Rings, it continues to be the coolest thing ever! J.R.R. Tolkien created a world so immense and immersive, that it continues to overlap into my own.
How James Bond Influenced My Career
Last week I wrote about the pervasive influence that Star Trek has had on my life and career. With the twenty-fourth James Bond film Spectre debuting last weekend, this week I’m writing about how the James Bond films impacted me. While this creative franchise didn’t have quite the same degree of influence on me that Star Trek and Lord of the Rings did, it still was one of the three primary pop culture influences on my childhood.
Because the Bond films are not child-friendly films, their impact on me was indirect during my early childhood in that they influenced many of the shows I did watch. James Bond creator Ian Fleming himself helped develop the show The Man from U.N.C.L.E., which followed the adventures of an American and Russian secret agent, played by Robert Vaughn and David McCallum, who worked for a secret international counter espionage and law and enforcement agency. I Spy, starring Robert Culp and Bill Cosby, used exotic international locations to emulate the James Bond films. An especially favorite show of mine was the spy spoof Get Smart, starring Don Adams as Maxwell Smart, Agent 86, who was a cross between James Bond and Inspector Clouseau. One recurring gag on the show was that telephones are concealed in over objects a necktie, comb, watch, a clock, and most frequently, Max’s shoe phone, which he has to take off to answer calls from his superior.
Spy adventures and secret agent gear comprised a lot of my make-believe play. I bought and studied books about how to make codes and ciphers, such as using lemon juice as “invisible ink” to send secret messages. I played with all sorts of secret agent toys such as radios and cameras that turned into “guns”; the Johnny Seven gun that had seven different weapons including a grenade launcher and anti-tank rocket; and the Secret Sam attaché case that featured not only a gun with silencer but also had a secret button on that fired a bullet out one side of the briefcase. With me playing with all those guns, you might think that I was a blood-thirsty little tyke, what actually fascinated me was the ingenuity of how they were designed, and there ability to transform from one thing to another — much like kids that grew up after me enjoyed Transformer toys.
My favorite spy toy was a die-cast model of the Aston Martin DB5 from Goldfinger. Like the film car, this toy from Corgi featured retractable front-mounted machine guns, bullet-proof rear screen, revolving number plates, tire shredders, and best of all, a working ejector seat that would send the occupant flying out of the roof. Now, I had never actually seen a James Bond film at this point, but I have a vivid memory of my Dad calling me over to the television showing a scene of Q showing off the Aston Martin’s features to Bond.
I didn’t actually see my first Bond film until I was 11-years-old, when my Dad took my brothers and I to see On Her Majesty’s Secret Service at the local movie theater. I didn’t know George Lazenby from Sean Connery at this point, so the opening scene where Lazenby’s Bond loses a fight and breaks the fourth wall by saying to the camera, “This never happened to the other fellow” was lost on me. I immediately loved the film for its clever gadgets, exotic locales, exciting action sequences, and supervillians with hidden lairs and elaborate plans for world domination. However, at that age, the sex (and sexism) was a bit over my head.
I caught up on all of previous Bond films that ABC would regularly broadcast on television, and although he wasn’t my first Bond, Connery became my favorite because of his suave and debonair approach to the character (which I later learned was due to director Terrence Young coaching the scruffy Connery in the ways of being dapper, witty, and cultured). Connery’s Bond was also as ruthless as he was charming, for he could just as easily slide a knife into a female adversary as he could make love to her to gain her loyalty.
During my teenage years, my best friend, Andrew Weber, and I would ride our bicycles together to the movie theater to catch the latest Bond film. By this time, Roger Moore had taken over the role after Connery’s departure. Although all Bond films are ridiculous to some degree, I did not like Moore’s approach to the character, which Connery said differed from his in that “I would leave the scene laughing, while Roger would enter the scene laughing”. I wanted my Bond to be a bit more serious when saving the world.
I found the grittiness I was wanted by reading the original Ian Fleming novels, in which the literary Bond was not as handsome or unflappable as the film versions. I was put off by some of the racial insensitive of the books, but we were reading Huckleberry Finn at the same time in high school, so I took Fleming’s use of the “N-” word as a sign of another, less enlighten time. Ian Fleming saw himself as part of an elite class, and he undoubtedly saw everyone who was not a member of British upper society as beneath him.
My reading then turned to American spy stories. Watergate was happening at the time, and so I read a (very mediocre) spy novel written by Watergate conspirator and ex-CIA agent E. Howard Hunt. When I was older, I started reading Tom Clancy’s techno-thriller books, most of which centered around CIA intelligence officer Jack Ryan. Although I greatly enjoyed the technically details of his espionage and military science storylines set during and after the Cold War, I eventually grew tired of Clancy’s heavy-handed conservative views in which all the right-leaning characters were pure and good and the left-leaning characters were flawed or evil.
I preferred my fiction to be more thought-provoking, and our of all the spy-themed movies, books, and television shows that most captured my interests was The Prisoner, a 17-episode British television eerie first broadcast in the United Kingdom in the late 1960s but rebroadcast on PBS while I was attending college a decade later. The series follows a British former secret agent who is abducted and held prisoner in a mysterious coastal village resort where his captors try to find out why he abruptly resigned from his job. Although the show was outwardly a spy thriller, what appealed to me was its surreal settings and 1960s countercultural themes about maintaining one’s individuality despite society’s pressure to conform.
I was so enthralled with the show that when I joined Edu-Ware Services as a game designer/programmer after graduating college, I convinced my boss to let me develop a game based on the show. Over a six-week period I designed the game as I was programming it, devising situations based not just based on the show’s themes and spy genre tropes, but also incorporating famous experiments, like the Milgram experiment, that I learned about in a college psychology class.
Because we didn’t acquire a license to The Prisoner, my game was only loosely based on the show but incorporated its themes about the loss of individuality in a technological, controlling society. The player’s role is that of an intelligence agent who has resigned from his job for reasons known only to himself, and who has been abducted to an isolated island community that seems designed to be his own personal prison. The island’s authorities use coercion, disorientation, deception, and frustration to learn why the player has resigned, and every character, location, and apparent escape route seem to be part of a grand scheme to trick the player into revealing a code number representing the prisoner’s reason for resigning.
The game turned out to be my greatest personal creative achievement. I programmed a text parser so that the player could communicate in English with his captors, which one game reviewer described as “the best example of artificial intelligence seen in or outside of any game.” One of my more nefarious attempts to get the player to reveal the reasons why he resigned was a simulated game crash which includes the error message “Syntax error in line ###”, where the line number is the player’s resignation code. I also had game occasionally break the fourth wall by acknowledging that a game is being played and the player has chosen to imprison himself by agreeing willingly to play the game.
The game was both a financial and critical success, sufficiently so that I wrote a color graphics sequel called Prisoner 2 that was equally well-received. Unfortunately, that was the last opportunity I had to developed a spy-themed video game.
Still, my interest in the spy genre never waned, and Bond somehow always impacted my life, in addition to me watching the films through the Moore, Dalton, Brosnan and Craig years. During one trip to Las Vegas, I volunteered to go up on stage during a performance of Pat Collins, “The Hip Hypnotist”. She “hypnotized” me into believing I was James Bond, and so I pulled out an imaginary “gun”, leapt off the stage, grabbed an cocktail waitress by the arm, and escorted her off to safety.
I had another Bond encounter when I was working at Cyberdreams, producing the game Dark Seed II with H.R. Giger. Because I had my hands full designing another game, I brought on a freelance designer to work on the Giger game, and the person I hired was Raymond Benson, who had designed a number of text and graphic adventure games for Origin Systems, MicroProse, and Mindscape, including games based on the James Bond films A View To A Kill and Goldfinger. Raymond was also the author of the non-fiction book The James Bond Bedside Companion, which is an indispensable resource for Bond fans.
In 1996, when official James Bond novelist John Gardner resigned from writing Bond books. Glidrose Publications hired Raymond to replace him. Raymond wound up writing six James Bond novels, three novelizations, and three short stories (he was the first writer after creator Ian Fleming to write a Bond short story). I, of course, read all of Raymond’s Bond works and am lucky enough to have several autographed copies of his novels, which occupy a treasured space in my library.
Knowing of my mutual love for Bond, Raymond invited me to a James Bond convention in Los Angeles where he was appearing as a speaker and performer (in addition to being a phenomenal writer, Raymond is also a terrific pianist). After attending Raymond’s session, I saw my “first” Bond, George Lazenby, in person, along with Richard Kiel (“Jaws” from The Spy Who Loved Me and Moonraker) and Bruce Glover (“Mr. Wint” in Diamonds Are Forever). Raymond has since gone on to writing his own very successful mystery novels, and I try to see him whenever he is in town for a book signing or business meeting.
As for my own spy adventures, although I never had an opportunity to work on any spy-themed videogames since The Prisoner and Prisoner 2, I did some work on a spy-themed live action game last year. Two entrepreneurs interested in staring up an Escape Room franchise hired me to design some scenarios for them, including a spy-themed scenario in which players find clues hidden in secret compartments and use them to break codes and solve other puzzles that will ultimately let escape from a locked room. It was great fun to work on, although the project never advanced past the design phase.
I don’t know if I’ll ever get to work on an actual James Bond game, but I never expected Sean Connery to return to the role in Never Say Never Again or Eon Productions to hire a blonde-haired actor like Daniel Craig to play Bond, so maybe some day I’ll have an opportunity to virtually join Her Majesty’s Secret Service as an agent creating works rather than as a spy viewing them.


